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 Post subject: JWildfire 2.60 BETA
PostPosted:Fri Sep 25, 2015 11:24 pm 
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Hi,
here is another BETA which needs some time to get polished, but it has already lots of useful new stuff to play with and comment :-)

CHANGES SO FAR:
- new "Spirals"-random-flame-generator which can generate awesome results, thanks Tate27kh from dA for the inspiration!
- new "Ghosts"-random-flame-generator
- new "Spirals3D"-random-flame-generator (which utilizes the "Spirals"-generator)
- improved the "Brokat"-random-flame-generator (uses the ability to switch variation-types, see below)
- reimplemented the "Brokat3D"-random-flame-generator to generate more visually appealing results
- reimplemented the "Gnarl3D"-random-flame-generator to generate more visually appealing results

- any variation may be now be easily toggled to be pre_/normal/post_ - variation. This feature uses minimal changes in the user-interface
and it will not break anything, e. g. all scripts should be remain intact without any further change
- added the possiblity to change the position of variations inside a transform

- providing a more advanced editor with basic syntax-highlighting for editing scripts and custom variations (thanks CozyG for the java8-related fix)
- separate (and resizable) window for editing scripts
- new Option "tinaAdvancedCodeEditor" in the Prefs to turn off the advanced code-editor. May not work on all systems/may not look good on all themes, especially the true dark ones.

- performance-improvement of the MutaGen
- the Script-From-Flame-Generator also supports flames with 3D-affine transforms
- Modifications to ScriptParamsDialog and ScriptParamsForm to keep script params modal dialog centered on JWildfire main frame.

- fixed some zoom-calculation-bug when zooming with the mouse-wheel
- fixed some problem with parameter-handling in the "trade"-variation


Download: http://www.andreas-maschke.de/java/j-wi ... 60BETA.zip


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 Post subject: Re: JWildfire 2.60 BETA
PostPosted:Sat Sep 26, 2015 7:02 am 
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Trying it out now.


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 Post subject: Re: JWildfire 2.60 BETA
PostPosted:Sat Sep 26, 2015 4:34 pm 
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Joined:Thu May 16, 2013 5:07 am
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Thanks! Just downloading it! :)


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 Post subject: Re: JWildfire 2.60 BETA
PostPosted:Sat Sep 26, 2015 10:09 pm 
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Aha! More good, fun stuff! Thanks Andreas!


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 Post subject: Re: JWildfire 2.60 BETA
PostPosted:Sat Sep 26, 2015 10:22 pm 
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Joined:Sun May 31, 2015 2:39 pm
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Will we be able to script the pre- and post- on the variations? If so how?


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 Post subject: Re: JWildfire 2.60 BETA
PostPosted:Sat Sep 26, 2015 11:26 pm 
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Quote:
Will we be able to script the pre- and post- on the variations? If so how?
You can script anything, in this case set priority to -1 (pre_), 0 (normal) or 1 (post_)


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 Post subject: Re: JWildfire 2.60 BETA
PostPosted:Mon Sep 28, 2015 9:10 pm 
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Keep up the great work Andreas! Downloading it now!


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 Post subject: Re: JWildfire 2.60 BETA
PostPosted:Tue Sep 29, 2015 11:34 pm 
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Joined:Wed Jun 26, 2013 2:17 am
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Quote:
Quote:
Will we be able to script the pre- and post- on the variations? If so how?
You can script anything, in this case set priority to -1 (pre_), 0 (normal) or 1 (post_)
How is priority scripted? What is the java instruction for it? Thanks

(Also if you create a script from a flame where you have used the pre or post on the variations, the script will not reflect that...)


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 Post subject: Re: JWildfire 2.60 BETA
PostPosted:Tue Sep 29, 2015 11:39 pm 
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Joined:Sun May 31, 2015 2:39 pm
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Quote:
Quote:
Quote:
Will we be able to script the pre- and post- on the variations? If so how?
You can script anything, in this case set priority to -1 (pre_), 0 (normal) or 1 (post_)
How is priority scripted? What is the java instruction for it? Thanks

(Also if you create a script from a flame where you have used the pre or post on the variations, the script will not reflect that...)
I would say you would have to add this??
for pre
public int getPriority() {
return -1;


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 Post subject: Re: JWildfire 2.60 BETA
PostPosted:Tue Sep 29, 2015 11:50 pm 
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Posts:1508
Just call the setter for priority and specify on of the values -1, 0 or 1. It is a little flaw in the api that any value is possible, so you could also give a value of 42. But this will not lead to any interesting result, so please only use -1, 0 or 1.


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