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PostPosted:Wed May 04, 2016 12:50 am 
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Joined:Fri Dec 27, 2013 2:18 am
Posts:87
Saving a flame saves the size in the file. But the size in the file is ignored when loading the flame back into the editor. I'd like to see the saved size applied to the flame when it is loaded.

Maybe the same with the Batch Flame Renderer. Except when rendering I usually want more pixels, but I want the same aspect ratio. I guess what I'd really like for the Batch Renderer is to be able to globally specify the pixels for the largest dimension and let the renderer figure out the pixel sizes for the individual flames based on that and the aspect ratios of the flames.


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